Tasks:
➤ modeling of objects and characters according to the provided hardware and creation of UV scan;
➤ compliance with the established style of the project;
➤ interaction with the art team and game designers.
Requirements for candidates:
work experience in game or animation projects as a 3D modeller;
excellent knowledge of Autodesk Maya;
confident skills of modeling, sculpting (lowpoly, highpoly), UV scanning and texturing;
art education and / or the ability to draw by hand is a significant advantage;
when demonstrating 3D models in the portfolio, it is necessary to show the grid and UV scan. The portfolio must provide information: what software was used, plugins or ready-made third-party references.