In February 2010 we created our own company called Zagrava Games. Release of the first game – Chronicles of Albian: The Magic Convention.

Two games were released at once – Tales of Lagoona: Orphans of the Ocean and Vesuvia.

Our Chronicles of Albian received a “second breath”. We created its sequel – Chronicles of Albian 2: The Wizbury School of Magic. Our first joint cost-sharing project with Playrix – The Path Of Hercules – took place.

Tales of Lagoona was also a successful project. That’s why we released V 2.0 – Tales of Lagoona 2: Peril at Poseidon Park.

The company is working on a flash version of the Mahjong Memoirs game.

This year was a year of improving the company as a whole and the professional skills of each employee. Start of fruitful work with MobiGrow.

The SilverTale game became our main achievement this year.

Inspired by “find a way out” projects, Zagrava released its first Escape called “Escape: Mission Impassable”.

Our last own work is the Greedy Bunnies game. The uniqueness of the game is the mechanics of Match2.

Beginning of partnership with Playrix. Dozens of new employees have joined our team this year. This year has become a key year in the further development of our company.

A year of active growth. This is just the beginning 🙂


We appreciate an informal friendly atmosphere, trust and mutual assistance. Ethics and honesty are at the heart of working relationships within a company. All this allows us to maintain the highest level of quality of work and the final product, which we are extremely proud of.


Without a good team of like-minded professionals, any idea is just a set of words, and an IT company becomes a warehouse of computers. It is people who make dreams material, bring them to life, bringing a little magic to this world.