Tasks:
➤ development and visualization of in-game effects and graphic content for effects;
➤ development of models and references of visual effects;
➤ integration into the game of created effects optimized for mobile devices;
➤ participation in the design and development of an internal effects editor and other tools;
➤ interaction with the art team and game designers.
Requirements for candidates:
work experience as a VFX Artist, Technical Artist, Motion Designer or 2D Animator from 1 year;
confident user of Adobe After Effects and Adobe Photoshop. The advantage will be knowledge of Adobe Animate (Flash), Spine;
developed sense of dynamics, composition, shape, lighting and colors;
understanding the principles of classical animation;
an additional advantage will be the experience of developing visual effects on other game engines (Unity / Unreal Engine / Cry Engine, etc.);
mandatory portfolio availability.